![]() Having to contend with both was a giant pain and I ended up using a couple of suicide runs to memorize what to do. The worst was one where I had to solve a complex conveyor puzzle while an enemy searched for me. The level design is fantastic on top of this, although certain sections can drag or were too tedious for my liking. Each level has you finding items or code pieces that let you accomplish a thing, which usually allows you to confront your patient. You’ll be finding items and using them to solve puzzles. It reminded me of Alan Wake, a game I don’t really like.Īs for what you’ll be doing, it’s the usual for these types of games. The one I hate the most is a shadow creature that can only follow you in darkness, so you’ll have to fight it back with your flashlight. One is a woman that you’ll often have to sneak past unless there’s a mirror to lead her to. The forms Desmond’s patients take all have totally different rules and you’ll need to contend with them too. But all four levels look and feel massively different. The levels all take place in areas that we’ve seen in games before, such as abandoned supermarkets, and factories. Once you beat it, you can return to before the ending to continue exploring either the hub, or the levels, at your leisure. Once you complete the fourth main level, a final section opens up and you can go on and beat the game. In Sound Mind is of a decent length and took me about 13-14 hours, although I did my fair share of exploration. Most of the meat is in the four main levels, which are all huge and usually take a few hours to get through. It takes three of these to raise one of the levels of your four stats.Īfter a bit, there isn’t much more to see in the hub, however, as the game mostly focuses on that in the beginning. As you find new equipment, you’ll also be able to explore In Sound Mind‘s areas for stat-raising pills. Only, the game didn’t teach me to do that and I thought I was supposed to be carefully conserving my ammo at that point. ![]() Turns out, I needed to use a gun to shoot barrels, which would explode. The only time I got legitimately stuck in the game was because I couldn’t figure out how to get past a barrier that blocked the second patient’s room. Only, playing the tapes leads Desmond into strange worlds stalked by twisted versions of their owners. The kicker is that doors to four of his patients’ apartments show up in the building, leading to cassette tapes of their recorded therapy sessions. Strange things had been happening to Desmond’s patients prior to the start of the game, and he’s been persistently hounded by a strange man who only identifies himself as Agent Rainbow. He wakes up in a facsimile of the building his office is located in, but something is wrong. In Sound Mind sees you controlling a therapist named Desmond Wales. ![]() The game isn’t quite what I expected, which was a good thing, as it exceeded my expectations to deliver one of the year’s best adventure games. While you do carefully look around for supplies in the dark as dangerous enemies search for you, there’s also action, platforming, Metroid-esque exploration, puzzle solving, and more. It’s billed as a survival horror game, and it sort of is, but that’s a bit misleading. In Sound Mind doesn’t come close to having either of those issues. Most times when a first-person horror game pops up, I expect it to be super short and not particularly compelling.
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